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Re:MassiveFPS.com Mascot (1 viewing) (1) Guest
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TOPIC: Re:MassiveFPS.com Mascot
#1839
Nathlas (User)
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Re:MassiveFPS.com Mascot 11 Months, 1 Week ago Karma: 1  
Well it's rendered let me know what else you need done to it and it's submitted as an anon user in the SS section because I forgot to log in before I submitted it. I did make a pencil the other day will get a notebook when I have time to play with primatives and build it and get them in there as well. The original looks way better than the reduced jpeg for your site let me know if you want me to mail it to you Taiko.
 
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#1896
Uriel (Moderator)
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Gender: Male FabolousASA Location: Michigan Birthdate: 1982-03-11
Re:MassiveFPS.com Mascot 11 Months ago Karma: 2  
Nathlas wrote:
oh forgot to add 500k polys is a bit high, try reducing it down to no more than 80k and use texturing, deformers, bump mapping etc to fake the effects of being more detailed, especially if you plan on animating it. If it is just for a still image I'll milk it a entire scene to a max of 400k polys, or I start runing into Mem allocation errors when rendering, (trans mapping and lighting don't mix well in Carrara and almost kills Daz if I forget to have the hair not to cast shadow maps)My graphics card can handle 3-4 billion polys at once, but starts getting laggy around 1.75 - 2.5 billion when I start moving things around. I need to get a station card myself, I am just waiting to see where Vista is going before I start sinking some money into more hardware.

Nothing I could do tbh, Tweaking with Zbrush. You could be working with 7mil polys and not even know it.
 
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