Unreal is the standard for FPS gaming today...unfortunately it is WAY out of any normal person's price range.
I am looking at a few Unoffical Quake Engine sites to try and get a handle on how to program a game...baby steps of course but I am starting to understand just how difficult it really is.
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Yikes, I'm starting to understand why some folks just design their own engine I'm just gonna stick with making board games and the like. Anyone hear of Zots? heheh
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