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MassiveFPS.com Mascot (1 viewing) (1) Guest
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TOPIC: MassiveFPS.com Mascot
#1723
Venix (User)
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Gender: Male colton.white@hotmail.com Location: Egypt Birthdate: 1991-03-18
Re:MassiveFPS.com Mascot 11 Months, 2 Weeks ago Karma: 0  
Taiko! wrote:
[quote]Heheh, yeah I'm finally done. Might have to refresh your cache to see everything. I redesigned the planetside trial key promo and moved it outta the way. I like it, looks alot more unique than other slideshows you see around the web eh?[/quot
e]


absolutely one of the best ... I like IGN's slide show and Gamespot's one , they are purely designed also
 
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Last Edit: 2007/12/21 23:49 By Venix.
 
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#1724
Uriel (Moderator)
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Gender: Male FabolousASA Location: Michigan Birthdate: 1982-03-11
Re:MassiveFPS.com Mascot 11 Months, 2 Weeks ago Karma: 2  
Nathlas learn zbrush 3.1.
You could improve your quality of your models by 100%.
 
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#1726
Nathlas (User)
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Re:MassiveFPS.com Mascot 11 Months, 1 Week ago Karma: 1  
I create in Carrara 6. and use Daz3d as the "stage", but as soon as the Carrara Memory allocation error is crushed I will all but cease to use Daz. I am looking into getting Poser 7 to replace Daz, seems thats the most affordable/commonly used program right now. The base image I created was made using the base model Aiko3 from daz3d, with a few morphs, retextures ect.
 
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#1727
Nathlas (User)
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Re:MassiveFPS.com Mascot 11 Months, 1 Week ago Karma: 1  
I know however I strive to do the best possible 3d images without post work, when ever I get bryan to quit changing ideas I am going to let him post work them to death thats his talent. that and I have self taught myself 3d imaginng over the last year. still have a lot to learn but getting better all the time.
 
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Last Edit: 2007/12/24 09:41 By Nathlas.
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#1728
Uriel (Moderator)
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Gender: Male FabolousASA Location: Michigan Birthdate: 1982-03-11
Re:MassiveFPS.com Mascot 11 Months, 1 Week ago Karma: 2  
I use Maya and Zbrush, best combo's ever. Zbrush you can work with a BILLION polygons with no lag and realtime rendering. Then import it into maya for animation and many other effects.
 
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#1729
Nathlas (User)
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Re:MassiveFPS.com Mascot 11 Months, 1 Week ago Karma: 1  
Here is the draft using the reference image, needs a few things done when I get the time (eye bigger, neck shorter, better gun, choker...etc) Anyhow here is the link. www.massivefps.com/index.php?option=com_...dx=21&Itemid=115
 
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Last Edit: 2007/12/24 10:37 By Nathlas.
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