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Difference beetween MMORPG and MMOFPS (1 viewing) (1) Guest
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TOPIC: Difference beetween MMORPG and MMOFPS
#1120
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Difference beetween MMORPG and MMOFPS 1 Year ago Karma: 1  
Hi, i don't want to put the mess, but there is a "but" :

In the bellow linked page of this site i saw something very good that describe the diffence beetween MMOFPS and FPS, and i thinked it could be good to do the same thing about the difference beetween MMORPG, and MMOFPS.

http://www.massivefps.com/The-MMOFPS-Recipe.html

I will explain my point : for me its all about the combat system.

- When we target something or someone by pointing it, then clicking attack and our character is automatically following the target who can run in circle in all the directions and is still being hited by a damage calculated by some sort of rolling and we don't do anything but trigering skills so that we can't go afk during a endless fight where we don't have to aim, its more an RPG aspect.

- When we have to aim and trigger each bullet or even sword slash that hits or not depending that if the crosshair was in the target or not at the moment we fired, or manually anticipating the movement, for example in the case of a rocket, bullets may still have this delay, that can be dodged, and by the way avoid the dmg, but without any story of random rolling, its FPS.

I explain this notion really badly, but you surely see what i mean, but i think it can be important to make a page like the one linked upper to avoid eventuals drifts since this site is in expansion.

For me, it can exist MMOFPS in a fantasy world with RPG aspect, but no MMOFPS with auto targeting-attaquing. i can be wrong, but i think im not.

I really invite ppl more professionnal than me who have a more clear vision to define this, i often saw and see ppl mistaking FPS and MMOFPS, it can really be the same beetween MMORPG and MMOFPS.

The elder scrolls series like Morrowind or Oblivion are RPG, but the combat mechanics are more like FPS ones, so..... help

To make quick : when the damage took by the victim is made by a rolling, its rpg, and when the hit or miss and damage took is dertemined by the dexterity of the player(s)involved(or weapons used, but its not the quesion there) its FPS. For me anyway.

The click-afk aspect of the RPG and MMORPG is the main thing that i really don't like in it(makes me sick to be honest), and i don't want it to come pollude FPS, and most likely MMOFPS.
 
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#1122
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Re:Difference beetween MMORPG and MMOFPS 1 Year ago Karma: 0  
Yeah I agree with that. Some games are like point and click but they let you look around to fool you heh.
However I still think those are fps since you are actually shooting from a first person perspective. Granted you will probably make a fixed amount of damage independent from where did the bullet hit the character but it is still first person shooting.
Localized damage is not what it makes a game a FPS. It certainly is more skill based if you have it but its still a FPS if not IMO.

And all games are RPGs at the end.
 
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#1128
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Re:Difference beetween MMORPG and MMOFPS 1 Year ago Karma: 0  
Octane wrote:


And all games are RPGs at the end.


Quoted for truth.

I've never paid attention to acronyms - they only exist to help marketing people categorise a game so they can push it out to the right demographic.

I tend to like games that have a hit resolution system based on a players own skill and damage resolution based on equipment or powers (like spells). I also very much like games that allow you to switch between 1st and 3rd person views.

Oblivion and ArmA are both games I enjoy playing - ask most people and they will say oblivion is an RPG and ArmA is an FPS - in reality they are very similar games - except one uses swords and the other uses guns.

Acronyms fail - just call it a MMOG and have some fun instead
 
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#1129
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Re:Difference beetween MMORPG and MMOFPS 1 Year ago Karma: 1  
What u 2 said is interesting, but i will stay in my point a moment :

The FPS genre before was called Doomlike, and after Quakelike, and it was called after FPS, it qualify a specific type of games.

Of course when u play hafl life u can or do role play Gordon Freeman, but it still and is a FPS.

Or in in this case a Game as Anarchy Online could be qualified as a MMOFPS, but it is a MMORPG, u have the possiblility to play in a very viable way all the time in First Person mode, and that is what i did almost the time.

But in a game as AO its all about stuff and stuff planning mainly, and really a bit about real time strategy, the main strategy point is fleeing, or casting skills and the energy gestion, and the buffs u have casted on you.

No matter how u can be good in a doom like(or FPS) if u don't have the stuff most likely u just get kicked fast, the fact that u hit or miss is only calculated relatively of your skills, and u can turn the back of your oppennent and still hiting him, your chars automatically turns back to him and shoot him since u have puted your char in the attack mode.

I can't call that FPS, as quake, Doom, Half Life, Halo and many others can be.

After, for the story of the fun, its cool, games are made for that, the manner we get it matters not.

Aren't we in a site about MMOFPS, its not another of the many sites about MMORPG ? (no offenses there).
 
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Last Edit: 2007/10/30 17:56 By DFGuy.
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#1136
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Re:Difference beetween MMORPG and MMOFPS 1 Year ago Karma: 0  
Yeah but then again it's all about how you define FPS. If you are 100% technical about this well then those aim-click-auto attack games are still FPS since you are controlling everything from 1st person perspective.

Maybe when there are more Doomlike mmofps will be worth to have a stronger filter but for now what games have you played that are MMOFPS in a full sense? maybe 2-3 and that's it. So that's why I think it should be more open for now (i.e. considering neocron/etc as mmofps).
 
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#1141
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Re:Difference beetween MMORPG and MMOFPS 1 Year ago Karma: 1  
Really, i stay on my point, FPS means First Person Shooter, there is the word shooter in it, meaning that u have to shoot, not auto aim and click.

For example take a Game who could be callled MMOFPS in your or some people words and remove the online aspect, you don't get a FPS, if u propose it as a FPS to a FPS player in not MMO version he will just say "what in Babylon is this thing" its not a FPS, because the FPS genre have nothing to do with point and click games, if we founded Quake 3 in point and click we could cry.

A game in first person don't mean that its a Frist person "shooter".

One time more you can say me that we have to define what shooter means, but the association of the 3 words "frist person shooter" already defines a genre.

An other example can be puzzle games in first person view only are not FPS.

About all i said, i really not criticize the site politic, a reason that Im acharned with this point can be that I fear that some long theeth game makers could use this confusion to come on the market with games called MMOFPS that are but MMORPGS locked in first person mode with imitation of FPS aspects.
 
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