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Re:WW2OL: Making it Work (1 viewing) (1) Guest
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TOPIC: Re:WW2OL: Making it Work
#2251
Taiko! (Admin)
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Gender: Male MassiveFPS! Location: Abilene, TX Birthdate: 1982-04-29
Re:WW2OL: Making it Work 8 Months, 2 Weeks ago Karma: 16  
You should be able to find the settings.exe in your installations folder. It would also have ran at the completion of your installation of the download.

I've searched and couldn't seem to find it. I get the error after installation when it normally would launch automatically.

About the forums- apparantly its locked for registrations as well. I still haven't received a reply from the ticket I submitted.

I guess as an end-user, my experience thus far hasn't been all too inviting. I've got several other members here that are trying to join as well, I'll see what they tell me.

To get back to the "making it work" part of this thread.

It's too early for me to judge ww2ol and say that the structure caters to security so much that it actually screws up their cost/benefit ratio, but that statement might hold true if myself and others still experience the same issues a week from now.

Perhaps they should lax required credentials and have the download more easily accessible- as well as support, and forum access.

Duplicate trials and folks riding on free subs might be an issue. That's why some companies reserve their trials for measurable periods and campaign to get as many trials in as possible within this window.

If most of this was all also brought about by the so-called "griefers", than I would have to say that the "griefers" have accomplished their mission.

In-game penalization, in any form, is the answer to the griefers. That's assuming the griefer is doing a trackable action in-game such as team-killing. On the latter, if it happens to be just 1 dramatic individual with sore feelings that just wants to barge into old squads, or perhaps infiltrate an enemy squad to see their plans- whatever the intent, if it is an un-trackable action (database wise), than all I have to say is welcome to the virtual online world of gaming, where widespread anonymity brings out the best and worst in the masses.

Cutting into things that make something more user friendly due to someone else's actions is bad for business. The doors to subscription games should always be open with a decorated welcome mat. Everything else inside should be handled as such- internally.

This is all just my two cents. As you may have noticed, this does not necessarily apply directly to WW2OL, but to the application/subscription model of many games.
 
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#2252
Taiko! (Admin)
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Re:WW2OL: Making it Work 8 Months, 2 Weeks ago Karma: 16  
To add, I also noticed that there weren't any ad options with the download. As an example, in 2007 DivX was funded $17m from the yahoo toolbar download option with their setup.

Something to think about.
 
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#2253
X15 (User)
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Re:WW2OL: Making it Work 8 Months, 2 Weeks ago Karma: 0  
Taiko!, the forums are only assessable to active subscribers, with the exception of the help ones. Also, forum accounts are automatically tied to game accounts, there is no need to register.

And just FYI: Gophur is WWIIOLs Senior Producer.
 
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#2254
Taiko! (Admin)
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Gender: Male MassiveFPS! Location: Abilene, TX Birthdate: 1982-04-29
Re:WW2OL: Making it Work 8 Months, 2 Weeks ago Karma: 16  
I guess I should start talking in 2nd person now

Well, in any case, the game has a definite niche that can still itch an angle other games can't. Just throwing out some ideas.

okay guys... I'm off to the help forums.
 
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