Rather, what is Donny Brook? Or Donnybrook (no spaces), to be more precise. Well it seems Microsoft is adding its own spin on the term/definition. The Law of Accelerated Returns has once again whipped up a new advancement and pulled it from its ass. Don't get the wrong idea either, this shit don't stink. Microsoft has discovered a way for low bandwidth FPS gamers to play high bandwidth games and not completely suck. How, may you ask? Prioritization my friend, prioritization... and Donnybrook is exactly what makes this possible. If you're in for some dry reading take a look at these links: https://research.microsoft.com/~lorch/papers/iptps2007.pdf http://www.cs.cmu.edu/~jeffpang/talks/20070226_iptps07_donnybrook.ppt Or just take my word. This new technology should scale peer to peer FPS games by unbelievable amounts by using three methods: Making sure that bandwidth is being dedicated towards objects that players are more focused on, making sure that target interactions are consistent, and making sure that everything else is simulated AI.
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