|  Game soundtracks might not be as popular or sought after as motion picture or anime soundtracks, since they are much more noticeable in the two latter ones, rather than in games, especially games that fall into FPS or TPS's. However, even though we might not notice it, the soundtrack we hear (At least to some degree...bombs and guns are quite loud), greatly influence the atmosphere of the game, our own decisions within the game and the all-round experience of being a part of the horde. For example, if you've played Counter-Strike while listening to Rammstein or Mudvayne, you might find yourself taking actions such as charging through one of the many doors on the (in?)famous de_dust2 with an M60 and trying to eliminate the welcoming committee consisted of 5 pounds of lead. Another way of reaction might be improved articulation, hand-eye co-ordination and improved overall performance (I've heard about it, but I've yet to experience it...I usually do the first thing I mentioned. Hey, but that's just me, right? ). Just as metal might have an effect on the shooters you play, things like symphonic scores might have an effect on the way you play RPG's. For instance, I've played "Conan" and "Viking" while listening to Immediate Music compilations, trying to synchronize the executions with the rhythm of the piece etc. The point is, just because we don't realize that soundtracks have a big effect (and sometimes can be very useful, as you may discover in games such as TESIII:Morrowind or TESIV:Oblivion, since once you are in danger the music suddenly changes-make sure you don't stat swinging a plastic knife around in a party saying things such as "This is the part where you fall down and bleed to death!", once the genre of the music changes. I learned that the hard way), doesn't mean we don't need it. Just as well, we might not always think about and keep in our mind the fact that the Sun is there and keeps us alive, but we don't really want it to go away...right? Anyways, I've kept you here long enough, here's the news! The great Kevin Riepl signed a deal with Webzen!Oh and, just in case you dont know who Kevin Riepl is(and if you don't, then, shame on you , Butters!!!), he is the composer of such excellent entertainment soundtracks such as the "Gears of War" OST, "City of Villains" OST and many more.Oh, what am I saying everything for, here's the news, right from Webzen! After all,where are you gonna get the cleanest water if not at the source, eh? -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- SEOUL, South Korea and LOS ANGELES – Oct. 2, 2007 – Huxley, the highly anticipated twitch-action massively multiplayer online first-person shooting (MMOFPS) game, now has a dramatic orchestral soundtrack to compliment the game's creative and immersive post-apocalyptic storyline and intense game play. Global online entertainment company Webzen, Inc. (NASDAQ: WZEN) announced today that acclaimed composer Kevin Riepl has scored the soundtrack for the upcoming sci-fi adventure. A renowned musical composer for multiple entertainment genres, Riepl's previous videogame credits include the commercial blockbuster Gears of War, the massively multiplayer online role-playing game City of Villains and the first-person shooters Unreal Championship 2 and Unreal Tournament 2004, among many others. "I am really proud to have the opportunity to work on Huxley, an awesome game with a lot of different themes and influences that required a gripping soundtrack," said Riepl. "The music will bring players closer to the game in every aspect of Huxley – from the large and relatively peaceful cities to the immersive player-versus environment quests and the intense player-versus-player massive battles."" The Huxley score, composed by Riepl, was recorded by the 80-piece Hollywood Studio Symphony at Warner Bros. Studios over a two-day period. The game's soundtrack features 25 tracks, each unique to the style and feel of various maps, battles and even the game's two distinct cities where players will congregate, socialize, trade items and prepare before entering Huxley's epic battles. "We can now add immersive and dramatic music to the creative multi-cultural art style, compelling Unreal Engine 3.0 graphics and unique game design as some of the many ways that Huxley is sure to resonate with players," said Kijong "KJ" Kang, producer, Webzen. "Kevin captured the exact musical feel we wanted Huxley players to experience while unfolding the epic story and engaging in the game's fierce battles." Produced by Webzen's H-Studio, Huxley is the first massively multiplayer online (MMO) game to combine the twitch-based fast-action gameplay of a first person shooter (FPS) with the cerebral character development of an MMO to deliver an intense and exciting online entertainment experience of a complete MMOFPS. Players will be drawn into the genre-bending game play, riveting cinematic graphics and intricate setting of Huxley, where they will choose between two races, Sapiens or Alternatives and struggle to obtain a powerful energy source while fighting endless battles against the Hybrids, a mysterious third group born of the two races. Currently in development for gamers across multiple global markets, Huxley is in closed beta testing in Korea. The game is slated for release in North America in 2008. For more information. For more information on Kevin Riepl Music: Kevin Riepl Music
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