The game will feature FPS-style gun fighting, with some driving and other vehicular segments as well. Skill will be the primary determining factor in the success of the player, though some RPG elements will come into play as well. It has been mentioned that one shot to the head will instantly kill any player, suggesting it will be a somewhat realistic shooter. The game will also include relevant subgames and minigames, such as casino games like texas hold 'em, which can be played for fun, or can be used to initiate instance missions, such as losing or winning enough games to draw the attention of an NPC.
In a recent interview on All Games Interactive, the developers had stated that the title will be primarily a shooter where a headshot is still a headshot, but other enhancements will be unlocked by the player depending on what they accomplish in the game. However, unlike other titles in which low level players have little to no chance in finishing off a high level veteran, it is possible to do so in the game. Although the high level player will take out many of the low level players in the example, they will "look cool" while doing so based on the skills and options that they have purchased in developing their character, but will eventually die. PvP will also be introduced as an option for players, not as a requirement for play.
Players will also be able to switch roles depending on what gear their avatar decides to wear. Players inclined to pursue an assault class will simply need to wear assault-type equipment, stealth players will wear stealthy equipment, and so on, negating the need to re-roll a new character type every time they wish to experiment with a different play style. The amount of gear and costumes that each player will have access to will grow as they accomplish tasks within the game, allowing for more options. There will also be a firing range-type environment available for players to test weapons and gadgets.
The world is not a seamless environment encompassing the globe. The environment of the game is being developed around a hub and spoke system where public areas can branch off into other public zones or private areas. Players will be able to encounter other players in public areas who can join them as part of a team to help complete objectives for an assigned mission. Most of the title will be focused on player missions that can be tackled solo or with up to three other members as a team during a mission. This number can increase to eight players during what have been called "crossover" missions, to thirty two players in any area during PvP battles. Players will also be able to walk to destinations close to them, but will be able to take trains, planes, or other means of transportation to get to far off locations such as other cities or areas.
Ground, water, and air challenges with vehicles are also being planned to be part of the title. Mission types will include assault, patrol, delivery, cross-over objectives, assassination, and others inspired by many sources such as espionage films. Mini-games such as casino style gambling will also be present.