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A.V.A. (Alliance of Valiant Arms)

eric wrote:


does any noes how to dwnload i cant find tha dwnload thing

Huxley

A+ wrote:

GooD


supergame

A.V.A. (Alliance of Valiant Arms)

ginrei kuchiki wrote:

look


this review is about a.v.a so if you are to talk about shitty combat arms go fuc...

A.V.A. (Alliance of Valiant Arms)

Bomtaker wrote:

AvA rules


i must admit i did play combat arms and it was alright in graphics but then the ...

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Tabula Rasa Hits: 10531
Based on 36 Votes. 9
Game Tags: Discontinued
Developer: NCsoft Game Status: Discontinued
Added: 2009-02-13 11:23:20 Last Update: 2010-03-09 22:53:00
 
     

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The combat mixes in some aspects from shooters to add some real time action elements to the game. It still is not an outright shooter and features sticky targeting and has dice rolling based on character stats underneath. Stickiness can be adjusted to fit the preference of the player. Some weapons like the shotgun don't use the sticky targeting. In addition to a hit-miss system, Tabula Rasa adjusts the damage based on the situation. Real-time factors like weapon type, ammo type, stance, cover, and movement are taken into account. The enemies are reported to have AI that will try to take advantage of the terrain, their numbers, and will try to flank the players. All this mix of system based combat and realtime movement and physics system creates a gameplay which encourages the player to think tactically; i.e. to take cover behind a pillar to get some time to reload the weapon while the enemies are getting into position again.
Missions will be given out by NPCs but will not be static. What missions are available and even the access to the NPCs themselves are subject to how the battlefield is going. Some may be specific to control points that the player will need to reclaim from the Bane to gain access again. Missions are also to have multiple options to take. One example is destroying a dam to stop Bane forces that will also demolish a local village. A player can choose to just destroy or try to warn the village beforehand risking further advances by the Bane.Referred to as "ethical parables" they are to make up about 20% of all missions.The missions the player chooses to do and the choices made during them will change the way certain NPCs treat the player's character. Some missions will deliver the player's character to private instanced spaces. One design goal of the game is to use instanced spaces to create in-depth storytelling, with puzzles, traps, and NPCs, that would be more difficult in shared spaces. Some missions will be ethically challenging. The players will have to chose from different points of view and it can alter their future progress.

     
 
Tabula Rasa


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User Reviews
2 
by
on December 31, 2009
this game is dead.learn to update pages!
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