Through the on-going game, the player will acquire credits which can be used for purchasing future upgrades, repairs, weapons, and Skills. The player is given the choice to equip various weapons such as swords, spears, shields, SMGs, shotguns, rifles, and hand-held/portable rocket launchers (shoot solid slug projectiles) & cannons (self-guiding explosive or energy round). To fully customize their Mechnaught. Similarly, all mechanaughts can be customized for different levels of armor, speed, and heat reduction according to the player's preferences by swapping out the head, core (torso), booster (backpack jump/thruster unit), arms, and legs. Paint colors can also be purchased for limited time (usually 30 days before expiration). Complete pre-arranged mechanaught "sets" (minus customized boosters and weapon arrangements) can be purchased with different playing values.
There are three classes of mechanaught to choose from in the game- Light (little armor but greater speed), Standard (better armor but slower speeds), and Heavy (thick armor but poor speed). All parts of a mechanaught are based around these classes, with some being more balanced for one type than another.
The basic starting mechanaught set- called the Pinkett- is unlike all other mechanaughts in the game in one unique-yet-crucial way. Whereas they all have endurance points which wear out over time at a set rate of durability per time played (a common myth is that dieing, using weapons, boosting, etc decreases durability) and requires Repair Points to restore it, the Pinkett has an unlimited endurance and can be used forever. While still greatly inferior to all other mechanaughts in the game, this allows a player to continue playing to regain credits even if their customized mechanaught(s) have been rendered useless due to their endurance having run out, and they no longer have credits to buy RPs in the Store. This prevents a player from becoming stuck and unable to continue on in the game.
All components of the Pinkett retains this endurance-immunity even if the set has been broken up; for example, if just the Head remains on an otherwise-customized mechanaught, the Head does not have to be restored with RPs even if the rest of the mechanaught's components do.
Using specific types of weapon pairings, players can then purchase skills- powerful attacks which can confuse and overwhelm opponents with their speed and fury. Skilled attacks are dependent on how many Skill Points (SP) a player has, and can only be used a limited number of times in a single match. Skills will expire after 30 days of play (not based on calendar days), and will then need to be purchased again to continue their use. When using a Skill, a player's mechanaught will be momentarily invulnerable until the attack is finished. Also, when a melee-range Skilled attack involving physical contact is used (with a sword, shield, and/or spear), the victim's mechanaught cannot be controlled by the player until the attack has ended.
The gameplay is all about fast-paced action. There are 5 gameplay modes available, with a maximum of 16 players (eight per side) at any time, though lower numbers can be set beforehand. If a player's mechanaught is defeated, they can come back ("spawn") at no expense to their credits within a few seconds. However, their number of defeats in any match will appear on their record. All games are limited by a timer, which runs no longer than 12 minutes, and can be adjusted for shorter times.