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More Zombies!
Review by: rodvold
Looks like they're beefing up zombie mode.

Glad they kept the theme
Review by: Bryan
I'm really happy that they went with the same motif as the first planetside. It looks like they cut out all the t...

Beats age
Review by: Ryan Webb
Even on its old engine this game was and IS the best and only MMOFPS in existence

Review by: newuser
Slightly upset on recent news saying this game has lost its FPS mechanics.

Very Underrated
Review by: David
I picked this game up a couple of months ago, and its real easy to get in to. Its a bit slow in the beginning, bu...
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COD: Black Ops 2

The single-player campaign will feature two connected storylines, one set in the 1970s through 1980s and the other in 2025. The protagonist of Black Ops, Alex Mason returns as the protagonist in the Cold War section, where he will be fighting in proxy wars for the United States in the Cold War. Known locations for this section of the game include multiple sites in Central America and the Soviet invasion of Afghanistan. This section of the game will also see the rise to infamy of the game\'s primary antagonist, Raul Menendez. Mason\'s friend and colleague Frank Woods will also return (in spite of the fact he was seemingly killed in Black Ops), and narrate the story into the 2025 section of the game.

 

The 2025 section of the game features as a protagonist David Mason, son of Alex Mason. In it, a new cold war has broken out between China and the United States after China bans the export of rare earth elements following a cyberattack that cripples the Chinese Stock Exchange. In this era, war is defined by robotics, cyberwarfare, unmanned vehicles and other modern technology. Taking advantage of this stand-off, Raul Menendez attempts to bring the two powers to a full-blown war by inciting conflicts between the two. Known locations for this section of the game include Los Angeles, Singapore and Socotra, Yemen.

 

In the 2025 section of the game, the player will have access to special \'Strike Force missions\', that feature permanent death and the outcome of which can affect the course of the campaign\'s storyline.

 

It has been hinted at that the side-plot of Viktor Reznov and his relationship with Alex Mason, which began in Black Ops, will be continued in Black Ops II. Strike Force missions

 

Black Ops II will be the first Call of Duty video game to feature branching storylines, in which the player\'s choice affects both the current mission and in turn, the overall course of the story. The game will feature special \'Strike Force\' missions that are offered as a choice to the player during the campaign. Choosing one of the missions locks out the others unless the player begins a fresh campaign.

 

Strike Force missions allow the player to control a number of different war assets, such as unmanned aerial vehicles, jet fighters and robots. If the player dies in a Strike Force mission, the campaign continues recording that loss, as opposed to letting the player load a previously saved checkpoint. The player\'s progress in the Strike Force missions may go on to change even the plans of the story\'s antagonist, Raul Menendez. By the end of the game, the player may have changed the results of the new Cold War, and the player will be shown what could have gone differently. Zombies

 

Treyarch has confirmed that the Zombies mode will return for Black Ops II with its own campaign. Its predecessors were Call of Duty: World at War and Call of Duty: Black Ops. This is the third time for the Zombies mode to appear in a Call of Duty game, and the first time to have its own campaign along with the main story. Treyarch has also confirmed that Zombies will implement the multiplayer engine, allowing for a deeper community experience along with new game modes. It has also been confirmed that the Zombies mode will support 8 player co-op, unlike Call of Duty: World at War and Call of Duty: Black Ops, which only support 4 player co-op.

^797
Far Cry 3

Far Cry 3 returns the series to a tropical island setting, similar to the first game and unlike the second game, which took place in an African savanna setting. Players will assume the role of protagonist Jason Brody, a tourist who has been stranded on an island chain in the grips of violent local conflict for years. Jason has been separated from his girlfriend and, in his search for her, developers have stated he will have to deal with a wide cast of mostly unstable characters who have been trapped on these islands for some time. In the short demo trailer that was the first footage released of the game in development, Jason interacts with one such character, named Vaas (voice, mocap and facial motion capture by Michael Mando), who gives an unsettling monologue about the nature of insanity before trying to drown Jason by anchoring him to a cinder block and throwing him into a natural pool of water that has clearly been used repeatedly for this purpose.

 

Early developer interviews provided little about Jason\'s backstory, aside from the fact that he possesses a strong skillset as a combatant and survivalist that give him a fighting chance in the desperate circumstances he constantly finds himself in during the events of the game.

 

More recent interviews have hinted at a change to the story in that Jason is now emphasized to be a man out of his element, with no particular training who just happens to be caught up in the island\'s chaos as he searches for his friends. At the same time, the story will try to invoke that after a time trapped on the island, it will start to have an effect on the protagonist, showing another side of Jason\'s personality, according to producer Dan Hay. Developers have also stated that the intended tone of the game will be one of realism and intensity and an attempt to invoke a visceral and constant feeling of danger in the player.

 

At E3 2012, it was announced that there will also be a co-op campaign with its own story and characters. It can be played with up to four players online or two players playing on split screen.

^540
Planetside 2

PlanetSide 2 will be a re-imagining of PlanetSide, featuring the same world, factions and taking place at roughly the same time period. As in the previous game, it will feature territory control in an open-world, large battles featuring up to 2000 players on foot or in land/air vehicles. The territory system is more complex than in the original PlanetSide, and will play a bigger part in shaping the battlefield. SOE has been taking into account balance issues from the first game. Matthew Higby, the creative director, has stated \"We\'re definitely going to be rewarding combatants on lower population empires through mechanics such as proportionally increased advancement rates and resources and we\'ll be attempting to balance the overall empire saturation on each server as much as we can without force-restricting folks from being able to play with their friends.

 

The pacing is going to be faster than the original PlanetSide. It will feature potentially thousands of players. It will also feature familiar first person shooter elements such as sprinting, iron sights, and regenerating shields. An important aspect will be that player skill is the major determiner when it comes to being able to kill other players. Unlockable Skills are planned to only make between 15-20% difference and any player. The model of obtaining the said skills will be similar to the model of EvE Online, with skill taking time to be learned, however the skill progression will not require a player to be online for its duration. The game will also feature a unique Day/Night cycle, meaning that battles will happen in different times of day, affecting the general methods for warfare.

 

^1386
FPS Game List and Directory
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